ICYMI: Designing Workplace Amenities: Create Experiences That Attract and Retain Talent
This episode explores how thoughtful workplace amenities can serve as a key differentiator in attracting and retaining talent, emphasizing experience over mere features like coffee bars or game rooms.
Image courtesy of Little Diversified Architectural Consulting
With hybrid work raising expectations for the office, which is now judged against the comfort and convenience of home, organizations are increasingly prioritizing better amenities and services for their workplaces. In this In Case You Missed It (ICYMI) article-read episode of I Hear Design, based on the article, “Designing Workplace Amenities: Create Experiences That Attract and Retain Talent,” we explore why amenities have become a defining factor in the competition for talent and why the real differentiator isn’t simply adding a coffee bar, rooftop deck, or game room, but designing the experience around it.
You’ll hear a practical framework for amenity planning that goes beyond trends starting with site, climate, and infrastructure; designing around user demographics and community synergies; planning for programming, operations, and partnerships; and clarifying design intent and functionality. Whether you’re a designer, owner, or workplace leader, this episode offers actionable questions to help amenities deliver lasting value, rather than simply another box to check on your workplace offerings.
Crawford′s 30+year career of interior design has spanned the workplace, government, and education sectors. Her passion and motivation centers on building client relationships, teamwork, and high-quality design. She is recognized for her exceptional client relationship skills and her ability to challenge design teams to be innovative and develop a targeted solution for each client. Crawford is former President of Triangle Commercial Real Estate Women (TCREW).